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Two new user FIFA 16 controls help the game play truer

Like the best professionals, FIFA 16 responds to an unexpected challenge with disciplined play driven by the knowledge of what it takes to win. Having slammed the door on its competition for much of the preceding console generation, EA Sports' FIFA was blindsided last year by the soccer video game equivalent of an equalizer goal. Pro Evolution Soccer 2015 delivered stronger gameplay than FIFA 15, a withering success against a franchise that prides itself on technical brilliance. One of the best places to practice these commands, and improve your overall defensive game, is via the Skill Games. On top of being entertaining, Skill Games teach the various nuances of the defensive game and promote the practice of timing in all the different kinds of tackling.
 
Take your time in Skill Games, it will be worth it. As in almost everything in life, practice makes perfect; the same is true for FIFA 16. Use LT when in a tight situation to turn away from your opponent. Instead of sprinting everywhere, control your dribbling to keep the ball for longer. Use LB in an even tighter situation to stop the ball and make the smallest touches possible. This will allow you to control every move your player makes, in turn allowing you to twist and turn away from your marker. Skill moves are the most potent way of beating players, but overuse will just make you look foolish. Instead try to use them once or twice a game, when you know they will be effective - your opponent will never see it coming.

 
Two new user FIFA 16 controls help the game play truer, though one, the "no-touch dribbling" modifier, has a steeper learning curve and is best employed when controlling one of the game's top players. It's a means of creating additional space between the ball and its handler, allowing for feints and tricks to misdirect the defender. In my novice hands, the no-touch dribbling modifiers (there are two degrees, one with the left bumper, another with the left bumper and the right trigger) seemed almost gratuitous and less effective than sprinting, stopping and starting using the standard stick controls. For players who are interested in background music in game, it is quite nice to directly know the name and download afterwards.
 
This is by far the most OP and there’s a little trick to this that not a lot of players would have discovered as it’s quite unique in it’s own little way. You basically have to put around three bars of power into your cross and you can look at the power gauge in the bottom right or left corner next to the players name who you’re crossing the ball with. In FIFA 16, there is a video behind main menu. The graphic effect of this video is quite touching. In the front page of FIFA 16, there is a video playing on the upper right corner. You can press the “play”button for full screen play. The backgroud sound effects of FIFA 16 is good with strong sense of substitution and sounds quite good. You can see the name of the music in game. 
 
This is the biggest change I’ve made to my playing style when it comes to crossing in FIFA 16. In previous versions of the game I’d fancy my chances of getting the ball to a striker in the box from out wide even if the defence were set in good positions to defend the cross, but in FIFA 16 putting a cross in when the other team are already well positioned often results in a clearance and a wasted opportunity. So now, rather than trying to cross the ball in from deep positions, my game plan is to get the opposition’s backline moving – preferably towards their own goal – by getting my winger past the full-back and in behind the defence as soon as possible.
 
If you play FIFA a lot you will know that it can be frustrating to be switching the cursor from players to players and even more frustrating when a player that your not controlling make a mistake that results in a goal. EA is attempting to fix that with Interception Intelligence where players that ur not controlling will better anticipate passes and shut down your opponents options. EA main aim here is to make the game more authentic.