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Developer Crema has a content roadmap for the future of Temtem

Temtem, developer Crema's massively-multiplayer riff on Pokémon, is off to a flying start. It's sold over 500,000 copies in its first month of Steam early access, and now Crema is ready to share its future plans for the game by way of a new content roadmap.

Crema has split its roadmap, which details the major features planned ahead of Temtem's 1.0 release, into two parts, with part one covering additions due between now and autumn this year. Crema does warn, however, that "ideas change constantly and stuff we like today we might not like as much tomorrow", so features and dates aren't set in stone.

At present though, Crema anticipates that spring will bring club management, essentially a clan feature for friends, alongside in-game chat - which will include both private messaging and predefined group chat, including Global, Local, Trade, and Club channels. Additionally, players can expect a first pass at ranked matchmaking and spectator modes.

Balance patches will be released "frequently" during the Early Access phase, but developers aren't going to be too hung up on getting everything perfect until the Temtem roster is fully complete. "Due to having only a limited set of Tems and techniques, it is impossible to balance everything perfectly so we will mostly balance extra overpowered stuff that can break the current meta," Crema said. "Even with a not so perfect balance, we’ve seen several team compositions and strategies already, so don’t be afraid of trying new things and step into Temtem’s competitive scene."

A spectator mode, in-game chat, clubs, houses, and achievements are also part of Temtem's short-term plans. A Trading House, Dojo Wars, and a new end-game island are also on the way, but further down the road—more information on those will be announced tomorrow. Stay tuned to 5mmo.com and we will be the first one to inform you all the latest. Besides, our website also offer Cheap Temtem Pansun for players.