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Cyberpunk 2077 Update 1.1: patch notes, quests fixes, performance optimization, bug improvements

CD Projekt RED has just released Cyberpunk 2077 Patch 1.1. This is the first of two promised updates to fix the most urgent issues in the game. This is exactly what you expect to see, and it can also solve Various crash issues. , And after this update, players should not experience too many crashes when playing games.


The biggest focus of the patch is "improving various stability", which means that developers are trying to fix the bad state of the game, mainly on the console, but also on the PC. The patch implements improvements in memory usage in all aspects. For games, this should lead to better optimization and higher stability.
Cyberpunk 2077 Update 1.1 Patch Notes
l  Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
l  Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Quests/Open World
l  Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
l  Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
l  Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
l  Fixed an issue where Judy could teleport underground in Pyramid Song.
l  Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
l  Fixed an issue where Takemura wouldn't call in Down on the Street.
l  Fixed an issue where Jackie could disappear in The Pickup.
l  Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
l  Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
l  Fixed an issue where opening the package wouldn't update Space Oddity.
l  Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
l  Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
l  Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
l  Fixed an issue where prompt for exiting braindance could be missing.
l  Removed an invalid item from loot.
l  Fixed an issue where a grenade's trajectory could be displayed in photo mode.
l  Fixed particles' hue appearing pink when viewed close up.
l  Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
However, although the content they provide is helpful to the health of the game, for most players, it will not contain many actual huge changes. Mainly focus on overall game stability, avoid crashes and fix many very specific mission errors. If you are looking for improved quality of life or better AI or something of similar nature, this is not the patch. It's not clear if this is the "Bring the game back to the PlayStation Store" patch, but I think it will be Sony's phone.
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